Rings of Power (video game)

Rings of Power

Cover art of Rings of Power
Developer(s) Naughty Dog
Publisher(s) Electronic Arts
Designer(s) Christopher Erhardt (Producer)
Jason Rubin (Director/Game Designer)
Andy Gavin (Programmer/Game Designer)
Artist(s) Jason Rubin
Composer(s) Alexander Hinds
Platform(s) Mega Drive
Release date(s)
Genre(s) Role-playing video game
Mode(s) Single-player
Media/distribution Cartridge (Physical)

Rings of Power is an isometric role-playing video game released on the Sega Mega Drive/Genesis in 1991. The game was developed by Naughty Dog and published by Electronic Arts. The player takes on the role of a young sorcerer whose quest is to collect 11 Rings of Power and use them to remake the Rod of Creation to defeat the evil god, Void, and bring about the fabled Golden Age. It has faced much controversy because the story is very similar to that of The Lord of the Rings.

Contents

Background story

A great battle was fought between the holy Nexus and the demonic Void — who battled over the Rod of Creation, which created the world of Ushka Bau. Their battle was so immense, the rod broke into two pieces, and both gods fled with half. This then took the form of eleven rings.

These rings were then entrusted to representatives of each of the six classes (Sorcerer, Knight, Archer, Necromancer, Enchanter and Conjurer). All of the rings have been lost, and the story of the rings has turned to a legend. Master Thalmus has requested the presence of a young sorcerer named Buc, his most promising of students. You must attempt the quest of finding the rings, restoring the Rod of Creation, and destroying the evil Void once and for all.

Gameplay

Unlike most role-playing video games of the time such as Final Fantasy and Dragon Quest, Rings of Power has a style that shared many similarities to PC role-playing games such as Dungeon Master, Wizardry, and A Bard's Tale. The game is very open ended, contains hundreds of non player characters with many different dialog choices, and dozens of quests and random events. Practically every location is available from very early in the game.

Because the ingame map did not have any locations marked and there was no quest journal, many players criticized the game's difficulty as the goal of the game was achieved through careful attention to detail and constant exploration.

There was a glossy paper map sold separately from the game itself that aided in game play.

References

Trivia

External links